![]() Īnd that youtube channel is about gamedev and the film industry, right?īy the way, 3D-Coat is widely used for concept design in the film industry and gamedev. And when v3.0 came out, ZBrush has defined the industry to a large extent. At first it was something interesting but weird. And these features and benefits of the second program should be valuable enough to justify a jump.īut Zbrush is not just the industry standard. The jump can happen for unique features, or features that make things much easier or/and much faster. The second program may be an alternative, but it will always be marginal. If one program is already set as an industry standard, probably the industry will not jump to another for the same features. I know there's a lot going on, but I could not shut up this time! The artist who wants to sculpt in 3D-Coat will have the same success as ZBrush. ![]() To complete my thinking, 3D-Coat's sculpture system is very good and the detailing system inside 3D-Coat is starting to have a brightness. I know that sometimes I may be annoying for suggesting features and improvements, but I always have the mindset of wanting to see 3D-Coat be better than it already is! Maybe Shpagin will listen to me, maybe not. In the near future of 3D-Coat, I'm sure Shpagin will give us an excellent new system of brushes and alphas with features that will allow us an even more refined control of Brushes and Alphas.īecause I use 3D-Coat every day to sculpt, I try to show and demonstrate to Shpagin and the whole community the features that are important and that would make a big difference to our work. In the latest versions of 3D-Coat, Shpagin has been improving the Sculpt Room, giving us tools that neither ZBrush has. Of course in 3D-Coat the system of brushes and alphas can be improved. Zbrush began to develop first and has a great team. If a person thinks that just because he or she will use the ZBrush that will become a Rodin or Michelangelo digital is very much mistaken! Because the program will not sculpt for you! ![]() I do not see that gigantic difference between ZBrush and 3D-Coat. In 3D-Coat, I can make sculptures as good or better than when I used ZBrush. They are right in one thing, Zbrush has become the standard for the Industry. And probably, these people do not even want to give themselves the chande of sculpting on 3D-Coat. Thirdly, I was upset, because if you do not know how to use a program properly, it does not mean that the other program is so superior. Secound I was disappointed because ZBrush is not that far from 3D-Coat in relation to the sculpting tools and Brush system. And I know that other people also say that because I've already listened. So I know exactly what I'm talking about.įirst, I was sad to hear that they say that 3D-Coat would be the last choice of tools when it comes to sculpture. That's because I've used ZBrush for many years and I've been using 3D-Coat for a long time. I can speak and give my opinion very credibly. It's not because I use 3D-Coat, but I've had a lot of feelings about what I've heard and I'd like to share with everyone. "Also because it's just become it is the industry standard."Īs soon as I heard this, I still tried watching the video, but I stopped and I could not watch it anymore. Zbrush is by far the most advanced sculpting tool here! " We have people asking cannot sculpt in Modo, Blender, 3D-Coat? Technically yes, practically NO! If you are character artist Zbrush is to go to tool. so the tools you're probably gonna have to learn here are first Zbrush. I started watching and I heard the following comment: So I found a video from a YouTube channel called Flipped. I was trying to find workflow information related to games and movies.
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